toucan
google/toucan
- Recommended by
- 1
- GitHub stars
- 71
- Licence
- Apache-2.0
- Language
- C++
- Last commit
- 30 Sept 2026
What people said
“The thing that makes it "hard" is that it's all indirect. You compile a program for the GPU (a shader). Then you have to setup data (textures and buffers) for it. Then, you need to spend a bunch of time telling the GPU how to use that data, offsets where each piece of data is, wh…”
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